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Workshop for Game Developers: How to Build a Pitch Deck

15 July 2020

Calling all South Australian digital game developers: join games expert and business development consultant Jon Cartwright for a two-day intensive workshop on how to build an effective Pitch Deck to promote your game.

Whether you’re pitching your game to a publisher, applying for Government funding, or even just networking at an event, being able to explain and sell your project is a crucial part of game development.

In this workshop you’ll learn how to identify the key information you need to build your pitch, and how to deliver a clear, concise message about your game that will help you when pitching to publishers, applying for grants, or selling direct to market.

To be eligible for this workshop you must:

Developers may apply as a team or individually.

Workshop for Game Developers: How to Build a Pitch Deck

Dates: Wednesday 15 July and Wednesday 29 July, 2020
Time: 9.00am to 5.00pm ACST both days
Location: Online via Zoom
Cost: Free, but places are strictly limited. Registrations open 5.00pm ACST on 7 July 2020.


Accessibility Information

If you have any questions about this event, or have any access requirements, please email [email protected]

About Jon Cartwright

Jon Cartwright started making games back in the UK in the 80’s, getting titles published while he was still at school. He’s worked for Big Red Software, Eidos plc and Blitz Games making titles for MGM, Fox Studios, Warner Bros., Nickelodeon, THQ, and SCi.

Jon moved to Brisbane in 2004 and joined THQ Studio Australia as Director of Production, managing IP and titles with Dreamworks, Games Workshop, Nickelodeon, and M Night Shymalan.

He has run R&D for technology outside the games industry and worked KIXEYE Australia in the free to play space, making MMORTS VEGA Conflict.

More recently Jon worked as Commercial Director at Prideful Sloth, helping them launch Yonder: The Cloud Catcher Chronicles initially on PS4 and PC, and followed by Switch and Xbox, and negotiated publishing deals in Japan, Korea, and China, along with full retail releases for PS4 and Switch in the US, Europe, and ANZ regions.

After securing a new publishing deal for Prideful Sloth at the beginning of 2019 Jon has been working independently, consulting with a number of clients helping them budget, schedule, pitch and close publishing and distribution for their indie games.

Main image: artwork from

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